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Saturday, April 11, 2015

MUVE, Interactive & Gaming Technology Experience

Although I’m familiar with using interactive software, this was my first time using MUVE (Multi-User Virtual Environments) and gaming technology.  I explored some of the examples listed in the class tutorials, like Second Life and Minecraft, and I was amazed at how easy it was to use them.  Both tools engaged you into virtual adventures where you can create an avatar, invent or build an imaginative world, such as fantasy lands, medieval castles, and interact with other users.  While Minecraft appears to be a child-friendly site, some environments on Second Life are only intended for adults.  I also visited the Seanchai blog site and the Pathways to Freedom interactive, which are both used for educational storytelling.

Interactive technology, gaming & MUVE’s are great ways to make learning fun for kids, as well as adults.  I can see libraries using these types of technologies to promote their various collections, such as historical literature, science, art and music.  Learning about the Civil War thru live theatre performances, online reenactments, and being immersed into imaginative battlefields & settings brings the story to life and generates interest.  Librarians can also use the technology to communicate with users, teach classes & workshops and create tours of the facilities.

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