Although I’m familiar with using interactive
software, this was my first time using MUVE (Multi-User Virtual Environments)
and gaming technology. I explored some
of the examples listed in the class tutorials, like Second Life and Minecraft,
and I was amazed at how easy it was to use them. Both tools engaged you into virtual adventures where you can
create an avatar, invent or build an imaginative world, such as fantasy lands,
medieval castles, and interact with other users. While Minecraft appears to be a child-friendly site, some
environments on Second Life are only intended for adults. I also visited the Seanchai blog site and
the Pathways to Freedom interactive, which are both used for educational
storytelling.
Interactive technology, gaming & MUVE’s are
great ways to make learning fun for kids, as well as adults. I can see libraries using these types of
technologies to promote their various collections, such as historical
literature, science, art and music.
Learning about the Civil War thru live theatre performances, online
reenactments, and being immersed into imaginative battlefields & settings
brings the story to life and generates interest. Librarians can also use the technology to communicate with users,
teach classes & workshops and create tours of the facilities.
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